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  Game Theory (GTh)

Dozent/in
Dr. Wolfgang Degen

Angaben
Vorlesung
4 SWS, benoteter Schein, ECTS-Studium, ECTS-Credits: 5
nur Fachstudium
Zeit und Ort: Di 12:30 - 14:00, 0.231; Do 12:00 - 14:00, 00.153; Bemerkung zu Zeit und Ort: Inhaltsangabe, Zeit und Ort wird noch bekannt gegeben
Vorbesprechung: 19.10.2009, 15:00 - 16:00 Uhr, Raum 0.141

Inhalt
John von Neumann invented Game Theory in 1928; in 1944 he published with Oskar Morgenstern the monumental work "Theory of Games and Economic Behavior" [1]. The lecture will in its first third explain the main contents of the book [1]. In the second third I shall treat extensions and refinements of the theory of [1] in the more modern literature, e.g. in [2] and [5]. To establish a bridge between Game Theory and Computer Science we shall exploit the book "Algorithmic Game Theory" [3]. The mathematics needed to understand the lecture is elementary, although several arguments are rather intricate. There will also be several excursions into side topics, e.g. the famous Game of Life and several more combinatorial considerations as in [4]; we shall even treat the set-theoretic Axiom of Determinacy (which asserts the existence of winning strategies for certain infinitely long games).

Empfohlene Literatur
[1] Von Neumann&Morgenstern: Theory of Games and Economic Behavior. Sixtieth-Anniversary Edition, Princeton, 2004.
[2] Burger: Einführung in die Theorie der Spiele. Berlin, 1966.
[3] Noam Nisan et. al. (eds): Algorithmic Game Theory. Cambridge, 2007.
[4] Berlecamp, Conway, Guy: Winning ways for your mathematical plays. 2 volumes, Academic Press, 1982.
[5] Peters: Game Theory. A Multi-leveled Approach. Springer 2008.

ECTS-Informationen:
Credits: 5

Zusätzliche Informationen
Erwartete Teilnehmerzahl: 10

Institution: Lehrstuhl für Informatik 10 (Systemsimulation)
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